Live and Direct

Saturday, August 06, 2005

And while we're on the topic of games

Thanks to Mark D. for this link from The Economist on the recent furor over Grand Theft Auto: San Andreas. In case you haven't been following along, the GTA series is one of the most successful game franchises in industry history, specializing in the crime/action genre of gaming. Technically, one of its major breakthroughs was the development of a free-roaming universe in which the player can wander around and engage the environment, chosing to follow missions and advance the game narrative at their will. Content-wise, the game took things a step further in the way of "mature content," as players are able to solicit prostitutes, buy and sell drugs, and as per the title, jack cars and go on high-speed chases. In GTA:SA, you play Carl Johnson, a young, black man who returns to his neighborhood in a fictionalized south-central LA. You guide him through missions as he builds up his drug business, eliminates rivals, pulls of a stunning variety of crimes, and becomes a major drug crimelord.

Recently, with the release of the PC-version of the game, some enterprising hackers found a way to unlock hidden mini-games that included a clothed simulation of sex between CJ and a prostitute. To be clear, these mini-games were not intended to be found, and are different from "easter eggs," which are included with the full intention of being found by gamers using secret codes, etc. The hack, labeled "Hot Coffee," requires the user to break into the game in the same way that you would hack into a secure website. The mini-games, to my understanding, were left in the code but "turned off," meaning that there were no ways to access the code through regular game-play. "Turned off" code happens a lot more than people outside the industry realize. The code behind any game is often like a very messy stack of cards, a stack in which certain cards are glued together in unpredictable ways. Trying to take out one section of code can have unpredictable results in the game, leading to bugs that are difficult to find during playtesting and often expensive and nervewracking to fix when you do (often at the last minute possible). Sara can tell you stories of me disappearing for days during playtesting because of minor changes to the game resulting in radically unpredictable bugs.

So rather than removing the code, they hid it in a way that nobody should have been able to access it. Of course, somebody found it, released the hack, and provided various politicians and other politically-motivated parties their opportunity to make an easy gesture. Most notable was Hillary Clinton, who has asked for increased regulation and fines for videogames.

The thing that bugs me about all of this is that there are already significant, self-imposed regulations of the game industry in place, ones that mirror those found in the film and music industries. The game was already rated M for Mature because of its suggestive and violent content, similar to an R rating for films, and couldn't be purchased without an adult. The uproar has led RockStar games to change the rating to Adults Only, practically a first in the industry. They're also facing some class-action suits, have seen their game banned in Australia, removed from the shelves of most major videogame outlets, and have been forced to re-release a version of the game without the hidden content. All of this costs time and money, which granted, RockStar has plenty. Who knows, all of this may be a media manipulation on RockStar's part. They've not shied away from courting controversy to date.

But to make clear, the hidden mini-games, of which only the population that has purchased the game in PC version (the hack doesn't work on consoles that I'm aware of) and which can only be accessed by downloading an illegal hack, don't even show the characters naked. They're fully clothed! As far as sexual content, if this were a film, it would merit a PG-13 rating at most. However, Clinton, et al, seem to be arguing that videogames as a medium have some greater level of influence over their audiences and therefore merit harsher regulation.

The Economist essay does a good job of pointing out the inconclusive results of any study of game influence on player behavior, as well as hypocrisy of leveling disproportional critique at one medium that is already policing itself. It also points out the obvious fact that this kind of politically opportunistic "controversy" has accompanied every major creative medium since the origins of drama and poetry in Aristotle's day. It's close to an eternal truth that parents won't understand what they didn't grow up with. But what I think is most important in the essay is its inclusion of the fact that most game players, 43%, fall between the ages of 18 and and 49. Up until this point, I still had some lingering respect for Hillary Clinton, but my sense is that she and her political cohorts on this issue still can't imagine that adults exist who play these games and are also able to understand the inherent double-standard being imposed on the videogame industry. Clinton is making what she seems to see as an easy play for the middle here. Unfortunately for Hillary, 18 is also the age at which people get the vote. I'm crossing my fingers that this comes back to haunt her.

7 Comments:

  • I totally agree with the sentiment. If kids are playing GTA, they are already in the mature realm, and parents who allow it are over the top already. Plus, I love GTA. I think you're a bit misinformed, though. I've seen the hack, and although the man is fully clothed, the woman is naked (although, a bit barbie doll like), and the hack will work on a mod-ed Xbox console (although this is maybe 1% of the total population who owns and Xbox). The hack is kinda funny--you have to hit the buttons in rhythm to make the man and woman cum in variety of, possibly anatomically impossible postions. Badly rendered, and a pretty boring mini-game, but it's a bit more graphic than you make it out to be.

    You can see the video of it @
    http://www.ifilm.com/ifilmdetail/2673401?htv=12

    By Blogger Tin Foil Hat, at 4:26 PM  

  • TFH is right, the mini-game is more explicit than I made out. The stills I saw of it made it look like the girl was wearing a bustier or something. Content wise, it's somewhere in the extreme R zone. I still think it's a ridiculous turn of events when the game is being rated on material that can only be found by installing hacks that interfere with the company's copyright in the first place, two of them if you're accessing it on a mod'ed XBox. I'm trying to think of an analogous situation in other media, but I can't think of any other media where content is present but never shown. Anybody?

    By Blogger L&D, at 11:39 PM  

  • The only analogy that I can think of is if unreleased footage of a film is stolen from a studio and released on the internet (if, for instance, Colin Ferrell's nude scene in "A Home at the End of the World" were to surface). In this case, however, no one would blame the studio. A closer analogy, of course would be if there was some content on a DVD that was not on any of the menus and not an easter egg, which someone was able to "unlock" with a computer (If that's even possible). To make it a good analogy to GTA, it would have to be X-rated (or borderline) content added to an pretty graphic R-rated film--Maybe "Sin City." Still, I don't think that anyone would blame the studio, or try to change the movie's rating on subsequent releases.

    I think that the real problem might be that lawmakers still consider Video Games a "kiddie" medium and that regardless of the ratings, some kids will play them, whereas they think that children are already appropriately sheilded from R-Rated movies (although, this is obviously not true). Also, parents can pre-screen films to see if they're appropriate for children. They can't really take the time to go through an entire 50-100 hour game and look for all the hacks. That might be why the reaction to this is so strong.

    In any case, I'm for more sex, violence, and adult themes in video games when it's appropriate to the game--I think that the medium has to continue to evolve to embrace a more adult audience, and the law will have to catch up.

    By Blogger Tin Foil Hat, at 1:14 PM  

  • I've not yet read the article from the Economist, but I'm pretty sure that you guys are all right about Clinton being rediculous in talking out against these games. But whatever her faults, Hillary Clinton is generally sane and not a right-wing religious lunatic. There is very little of that left in US politics. It's time to come together...I'm not convinced that she could be elected as President, but I would sure as Hell prefer a world where she is US President rather than a twit like Santorum! I'm trying to stick to bashing Bush and the Republicans. I know that they're such easy targets and this makes me look very lazy, but it seems pretty worthwhile to me.

    By Blogger cij, at 7:09 AM  

  • cij makes a good point, and for the record, plenty of conservative politicians and "activists" have also weighed in to the same effect. The reason that I singled Hillary out for attention, I suppose, is that I would hope she'd know better. In addition to being one part of the most media savvy political couple since Ron and Nancy and therefore at least aware of the history of government intervention in media content regulation, she's also smart enough to see through this issue for the paper tiger that it is. While Bush's conservative minion's may actually believe that videogames are the downfall of American morality, I don't think Hillary does, and her actions seem therefore unusually cynical. Personally, I don't see Hillary as a left-wing politician, but as a moderate figure with a record of activity, not always moderate or left, within traditionally leftwing issues. If the best that she can come up with as a way of existing in a Bush-led political landscape is to preempt his conservative agenda, then we're really screwed.

    By Blogger L&D, at 12:59 PM  

  • Mickey: let's start with the obvious. Are you sure you got an XBox version of GTA:SA? It might just be a matter of having a PS2 copy. Are other XBox games playing on your console? If so, it's probably a problem with your disk, not the machine, though that wouldn't explain the Halo problems. Beyond that, I'm not sure what to say. If you can, you might just want to see if you can send it back to EA for a new one, or get a refund and see if your friends at MSoft (like Tin Foil Hat or 3 Pecks) can score you one through the company store.

    I like the comparison between _Team America_ and GTA. I might have to steal it sometime. Of course, there have been X-rated cartoons, if I'm not mistaken.

    By Blogger L&D, at 12:43 AM  

  • Mickey/l&d--They actually don't sell Xboxes for a discount at the company store. They already take a loss on each console, so there is no "employee price." I agree with Trevor that GTA disk is probably defective. The first thing you should do is return GTA SA and get a new copy. Hopefully, that will work, or, at minimum, you should try it out on another Xbox. I can get Halo at a discount, so if you want to swap out that one, I can arrange that. It's possible that the flaw is in Halo itself though. I've heard some grumbling about games freezing and other problems.

    By Blogger Tin Foil Hat, at 10:07 AM  

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